This weeks tutorial was a storm system using PFlow & Afterburn. This was interesting since its not all about Particles creating other particles something I found out before while working on 'Kid Samurai'. When a raindrop falls if Max has to calculate every particle reaction for a splash things start to get heavy so you use a few Particle systems to create the overall effect. I used Cebas's FinalDOF for this which caused a few problems since it wouldn't export(or I couldn't find a way to) the DOF to effect every layer rendered out by 'Render Elements' in Max, it works great on single framed shots but on animations you can't apply it to all the layers in post. I also used Cebas's PSDManager which is a great idea but again so many different layers have so many tweaks to Alpha channels or DOF it was easier to render separate layers out. I do wish it would have worked with the FinalDof plugin, you would think that Cebas since they make both plugins would have sorted it out.
In AfterFX I added the drops on the camera lens to add more depth.
Steve
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